The user material library database consists of just two files. Users with basic XML knowledge can easily edit files in case of an unexpected error. For example, library for V-Ray materials, library for Corona materials, library for Redshift materials, etc… It’s just your choice.įor some reasons for libraries use of third-party databases was discarded, and the simple XML (LINQ to XML) database was used. In practice, it’s good way to have separate libraries for only different rendering engines. Theoretically, the number of libraries may be unlimited. With XSMP Material Manager you will need to create only the folder (for each library separately) where your library will be located.
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